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Guillermo Meléndez

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About me

About me

MY BACKGROUND

My name is Guillermo Meléndez and I was born in 1995, and been living in Madrid (Spain) since then. My first experience with video games started in around 1997 when I watched my brother play with the PlayStation 1, but it wasn’t until the early 2000´s when I first pick up a controller myself. Since then video games started being my passion.

Education & Experience

Education and Experience

WHAT I’VE LEARNED

2014–2018

U-TAD – Spain, Madrid;

Videogame sign and development

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June 2015 – Jul. 2015

Internship at Pyro Games Mobile, working on Evolution Planet.

Apr. 2016 – May 2016

Internship at Pyro Games Mobile, working on Super Soccer Club.

Jul. 2017 – Dec. 2019

QA Tester at Playgiga, game cloud company purchased by Facebook.

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Skills & Languages

WHAT I BRING TO THE TABLE

Unity 3D

Unreal Engine

C#

3ds Max

Office

English

Spanish

French

Skills & Languages
s & Interests

Interests

OUT OF OFFICE

Videogames

Photography

Ice Hockey

Reading

Running

Esports

Personal Projects

Personal Projects

GAMES I MADE BY MY OWN

Anti-Gravity (2015)

Anti-Gravity (2015)

A puzzle game developed by myself with the Gamemaker tools.

Lucy (2016)

Lucy (2016)

It´s a game that a friend and me developed using Unity. Lucy consists in defending yourself against waves of enemies that spawn inside an arena, and they can be of various types. I cannot claim ownership over the entirety of the proyect, but I do worked on the design of the character, the level and part of the sprites we used.

Hyngan (2018)

Hyngan (2018)

Hyngan is an Action Hack & Slash where your weapons break after hitting, so new ones have to be picked to combat. The player will have to traverse through dungeons defeating multiple kind of enemies. This games was developed in Unity3D

Shooter (2020)

Shooter (2020)

A FPS where you shoot zombies.

Cube Snake (2020)

Cube Snake (2020)

A reinvention of the classic.

QA Tester

&

Game Designer

guillemg15@gmail.com

(+34)653-334-230

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